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How to Memorise Basic Strategy Without Rote Charts
Learn basic strategy by grouping decisions into a few patterns instead of memorising every cell of a chart, with honest limits on what the strategy can do.
Play Wisely
Hand-by-hand reasoning behind basic strategy decisions.
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Learn basic strategy by grouping decisions into a few patterns instead of memorising every cell of a chart, with honest limits on what the strategy can do.
Why a dealer showing a two through six is more likely to bust, how forced drawing to seventeen creates that weakness, and how it shapes player decisions.
Why basic strategy doubles hard 11 and hard 10 against weak dealer upcards, with simple card-count reasoning and the limits of what doubling can do.
A row-by-row walk through basic strategy for hard hands, explaining why each total from 8 to 17 hits, stands or doubles against each type of dealer upcard.
Which pairs basic strategy splits, which it never splits, and the simple arithmetic behind each choice, from aces and eights to fives and tens.
Why basic strategy hits, doubles or stands on soft hands such as ace-two to ace-eight depending on the dealer's upcard, and what the ace safety net changes.
Why basic strategy splits a pair of aces and a pair of eights, how each pair compares with its combined total, and where table rules limit the benefit.
How dealer hitting soft 17, doubling after a split and a few other rules shift a handful of basic strategy decisions, and why most of the chart stays the same.
How late surrender works, the break-even logic of losing half a bet, and the few hands where basic strategy says giving up beats playing on.
Why basic strategy stands on a pair of tens instead of splitting, comparing a made twenty with two hands that start at ten, and why the extra bet is not worth it.
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