Side Bets Explained

21 Plus 3 Side Bet: How the Poker Hands Pay

How the 21+3 side bet builds a three-card poker hand from your two cards and the dealer upcard, which hands usually pay, and why deck count matters.

On this page
  1. How the bet is built
  2. The hands that usually pay
  3. Counting the hands in a single deck
  4. Why deck count matters here
  5. Judging the cost
  6. Keeping it in perspective

How the bet is built

The 21+3 side bet takes three cards and judges them as a poker hand. Two of the cards are your first two cards. The third is the dealer’s upcard. The bet is placed before the deal and settled as soon as those three cards are visible, so it is over before you have made a single decision on your main hand.

Because it borrows the cards of your blackjack hand, the side bet and the main bet are linked in a loose way. A suited pair of cards helps the side bet, for instance, but tells you nothing useful about whether to hit or stand. The decision about hit or stand is made on the blackjack total and the dealer upcard, exactly as it would be without the side bet.

The hands that usually pay

Versions differ, but a typical pay table rewards these poker hands, from the most common to the rarest:

  • Flush: all three cards share a suit.
  • Straight: three consecutive ranks, any suits.
  • Three of a kind: three cards of the same rank.
  • Straight flush: three consecutive ranks, all one suit.
  • Suited three of a kind: three identical cards, which needs more than one deck.

In the usual version a pair or an unconnected hand does not pay. Details such as whether ace can be both low and high in a straight (A-2-3 and Q-K-A) vary by table, so the rules shown at the table or in the game are the ones that count. The exact multiples each hand pays also differ from game to game, which is why the same bet name can carry quite different costs.

Counting the hands in a single deck

A three-card combination drawn from 52 cards can happen in 52 × 51 × 50 ÷ 6 = 22,100 ways. Assuming A-2-3 and Q-K-A both count as straights but a wrap such as K-A-2 does not, the paying hands in a single deck number as follows.

Hand Combinations Share of all 22,100
Straight flush 48 about 0.22%
Three of a kind 52 about 0.24%
Straight (not suited) 720 about 3.26%
Flush (not a straight) 1,096 about 4.96%

Together that is 1,916 combinations, or roughly 8.7% of the time. So in a single deck, on this definition, about nine hands in a hundred would pay anything, and about 91 in a hundred would lose the stake.

Check the building blocks: there are 4 × 12 = 48 straight flushes, because each suit offers 12 three-card runs. There are 12 × 4 × 4 × 4 = 768 straights of any suits, and removing the 48 suited ones leaves 720. There are 4 × 286 = 1,144 flushes of any rank, and removing the same 48 leaves 1,096. Three of a kind comes from 13 ranks × 4 ways to choose three of the four suits, which is 52.

Why deck count matters here

Most live and online games deal 21+3 from several decks, and that changes the picture. With six decks, three of a kind is no longer limited to choosing three of four suits. Working it out, it happens about 0.5% of the time rather than 0.24%, since far more same-rank cards are available. Suited three of a kind also becomes possible, which is why the top prize in many versions needs more than one deck.

This is a good example of why the number of decks belongs at the front of any side bet question. You cannot take a hit rate worked out for one deck and apply it to a shoe, nor the reverse. Casinos and online providers often change the pay table when they change the shoe, so comparing games means comparing both.

Judging the cost

To find the house edge for any 21+3 table, take each paying hand’s probability, multiply it by its payout, add the results, and subtract the probability of losing the stake. It is the general method for working out any side bet edge from a pay table, and doing it by hand shows how sensitive the answer is to both the pay table and the shoe. Computer simulation of large numbers of deals, such as a Monte Carlo run, is how more complicated rule sets get checked in practice.

The fair break-even payout is a useful sanity check. A hand that appears about 5% of the time would need to pay about 19 to 1 alone to be a fair price, since (1 − 0.05) ÷ 0.05 = 19. Real tables spread payouts across several hands, so no single figure fits, but the exercise shows how far a modest top-line prize sits from fair value.

Keeping it in perspective

Hands in 21+3 are independent of previous rounds. A long run without a flush does not make one more likely, which is the gamblers fallacy at work. The bet carries a house edge, and the result in any session is uncertain. Treat the cost as entertainment spending that you set aside beforehand, never as a way to recover losses. If gambling stops feeling like fun, support services are available in most places and the conversation is confidential.

The complete guide to side bets explained

Blackjack Side Bets: An Overview of the Maths
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